/*
 * Copyright (C) 2005-2011 MaNGOS <http://www.getmangos.com/>
 *
 * Copyright (C) 2008-2011 Trinity <http://www.trinitycore.org/>
 *
 * Copyright (C) 2006-2011 ScriptDev2 <http://www.scriptdev2.com/>
 *
 * Copyright (C) 2010-2011 ProjectSkyfire <http://www.projectskyfire.org/>
 * 
 * Copyright (C) 2011 ArkCORE <http://www.arkania.net/>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

#include "ScriptPCH.h"
#include "naxxramas.h"

enum Spells {
	SPELL_NECROTIC_AURA = 55593,
	SPELL_SUMMON_SPORE = 29234,
	SPELL_DEATHBLOOM = 29865,
	H_SPELL_DEATHBLOOM = 55053,
	SPELL_INEVITABLE_DOOM = 29204,
	H_SPELL_INEVITABLE_DOOM = 55052
};

enum Events {
	EVENT_NONE, EVENT_AURA, EVENT_BLOOM, EVENT_DOOM,
};

class boss_loatheb: public CreatureScript {
public:
	boss_loatheb() :
			CreatureScript("boss_loatheb") {
	}

	CreatureAI* GetAI(Creature* pCreature) const {
		return new boss_loathebAI(pCreature);
	}

	struct boss_loathebAI: public BossAI {
		boss_loathebAI(Creature *c) :
				BossAI(c, BOSS_LOATHEB) {
			me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_KNOCK_BACK,
					true);
			me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_GRIP, true);
		}

		void EnterCombat(Unit * /*who*/) {
			_EnterCombat();
			events.ScheduleEvent(EVENT_AURA, 10000);
			events.ScheduleEvent(EVENT_BLOOM, 5000);
			events.ScheduleEvent(EVENT_DOOM, 120000);
		}

		void JustDied(Unit* /*killer*/) {
			_JustDied();
		}

		void UpdateAI(const uint32 diff) {
			if (!UpdateVictim())
				return;

			events.Update(diff);

			while (uint32 eventId = events.ExecuteEvent()) {
				switch (eventId) {
				case EVENT_AURA:
					DoCastAOE(SPELL_NECROTIC_AURA);
					events.ScheduleEvent(EVENT_AURA, 20000);
					break;
				case EVENT_BLOOM:
					// TODO : Add missing text
					DoCastAOE(SPELL_SUMMON_SPORE, true);
					DoCastAOE(RAID_MODE(SPELL_DEATHBLOOM, H_SPELL_DEATHBLOOM));
					events.ScheduleEvent(EVENT_BLOOM, 30000);
					break;
				case EVENT_DOOM:
					DoCastAOE(
							RAID_MODE(SPELL_INEVITABLE_DOOM,
									H_SPELL_INEVITABLE_DOOM));
					events.ScheduleEvent(EVENT_DOOM,
							events.GetTimer() < 5 * 60000 ? 30000 : 15000);
					break;
				}
			}

			DoMeleeAttackIfReady();
		}
	};
};

void AddSC_boss_loatheb() {
	new boss_loatheb();
}
